PROJECT NAME:
Aurai Framework
SHORT DESCRIPTION:
Aurai is an small game framework aimed to learn about DirectX12. It features Forward, Forward+, Tiled Deferred and Deferred rendering.
ENGINE/LANGUAGES/FRAMEWORKS:
Custom Framework (C++), DirectX12.
DATE:
September 2017 – February 2018
Project Details
Prior to working on this project, I had little to no experience working with graphics API’s (Only OpenGL 4.5 for a 2D space RTS). I was interested in learning more about graphics and 3D rendering. I wanted to challenge myself a little bit so I decided to learn DirectX12 and use it to render a scene and write some visual effects and learn multiple ways of optimizing lighting calculations.